Trapinch belongs to generation 3 and the rare rarity group in the official roster. Its evolution line is Trapinch → Vibrava → Flygon. A family starts at its first stage; the list below describes that base build.
Base stats and move parameters
| Parameter | Value | Meaning |
|---|---|---|
| HP | 4050 | Base family health |
| Speed | 193 | Internal movement units; not metres per second |
| Reload | 0.97 s | Base reload interval |
| Super charge | 7 hits | Base hit count parameter |
| Basic: Hueso Palo | spread · ground | 830 damage per projectile where exposed; 1 projectile(s); range 242 |
| Super: Bucle Arena | tornado · ground | Flat damage: not exposed; varies by ability parameters. Range: 460. |
Move names above are the original labels from the public file. The snapshot reports its default kit; alternate kits, evolution scaling and per-hit effects can change combat results. A missing flat damage value is left unfilled rather than estimated.
Weaknesses and resistances
The current formula softens single-type factors to 1.2, 0.85 and 0.7, multiplies against both defender types, then clamps the product to 0.65–1.35. It does not use the main-series Pokémon multipliers.
| Incoming attack type | Factor against ground |
|---|---|
| normal | 1× |
| fire | 1× |
| water | 1.2× |
| electric | 0.7× |
| grass | 1.2× |
| ice | 1.2× |
| fighting | 1× |
| poison | 0.85× |
| ground | 1× |
| flying | 1× |
| psychic | 1× |
| bug | 1× |
| rock | 0.85× |
| ghost | 1× |
| dragon | 1× |
| dark | 1× |
| steel | 1× |
| fairy | 1× |
Where we would draft Trapinch
Trapinch has a spread basic attack with 242 range units and a 0.97-second reload, so its useful engagement window should be judged from those parameters rather than its rarity. Its movement parameter supports rotating to an isolated target, but committing without a retreat route risks losing the next objective.
water is a particular type risk for Trapinch at 1.2× incoming damage. electric is reduced to 0.7×, but that does not guarantee a favorable duel because supers and kit choices differ.
- team duel — a role-based suggestion, not a measured species ranking.
- knockout — a role-based suggestion, not a measured species ranking.
Sources and snapshot limits
Last checked 2026-10-29. All species parameters come from one publisher: the official game. Recalculating multiple files is reproducibility, not independent confirmation. Launch roster counts differ: the same author’s itch.io listing says 490, while this roster builds 492 families / 934 dex rows. These are different published figures, not an averaged total.