MODE
Knockout
3v3 with no respawn within a round. Each round has a 60-second timer. Eliminate the opposing team or win the time-up comparison: living players first, then the sum of each survivor’s remaining HP fraction. A difference below 0.05 in that sum draws the round. Two round wins ends the match; draws can extend it to five rounds, after which round wins are compared.
Maps and current settings
Duelo, Setos, Oasis, Panteón (Halloween-tagged). The current mode multiplies evolution EXP by 2.2.
Halloween-tagged maps are conditional event entries, not a promise that all listed maps are always in rotation.
Recommended Pokémon — editorial picks
| Pokémon | Public evidence | Suggested job and tradeoff |
|---|---|---|
| Abra | 330 attack range; 2,900 HP | A ranged pressure choice; low HP punishes an exposed position. The current super is Mirror Coat. |
| Mewtwo | 4,150 HP; area knockback | A flexible survivor that can protect a teammate’s escape. |
| Pikachu | 178 speed; fast reload | Reposition for a safe finishing angle; an opening dive can leave the team outnumbered. |
Strategy and common mistakes
- One faint puts the team at a disadvantage; it does not automatically lose the round while teammates remain alive.
- With a player-count lead near time-up, protect survivors instead of making an equal trade.
- With equal survivor counts, time-up compares HP fractions, not raw HP. A tank does not automatically win that comparison.


Questions
What is the win condition?
3v3 with no respawn within a round. Each round has a 60-second timer. Eliminate the opposing team or win the time-up comparison: living players first, then the sum of each survivor’s remaining HP fraction. A difference below 0.05 in that sum draws the round. Two round wins ends the match; draws can extend it to five rounds, after which round wins are compared.
Why can best-of-three last five rounds?
Two wins still ends the match. Drawn rounds add no win, so the code allows five rounds, then compares round wins. The whole match can draw.