Charmander belongs to generation 1 and the starter rarity group in the official roster. Its evolution line is Charmander → Charmeleon → Charizard. A family starts at its first stage; the list below describes that base build.
Source discrepancy: the visible roster label is Fighter, while the internal roleId is sniper. We use the displayed label for guide navigation and preserve the mismatch rather than treating both as identical.
Base stats and move parameters
| Parameter | Value | Meaning |
|---|---|---|
| HP | 4100 | Base family health |
| Speed | 160 | Internal movement units; not metres per second |
| Reload | 1.15 s | Base reload interval |
| Super charge | 8 hits | Base hit count parameter |
| Basic: Ascuas | spread · fire | 330 damage per projectile where exposed; 5 projectile(s); range 220 |
| Super: Ascuas | emberfan · fire | Flat damage: 230. Range: 300. |
Move names above are the original labels from the public file. The snapshot reports its default kit; alternate kits, evolution scaling and per-hit effects can change combat results. A missing flat damage value is left unfilled rather than estimated.
Weaknesses and resistances
The current formula softens single-type factors to 1.2, 0.85 and 0.7, multiplies against both defender types, then clamps the product to 0.65–1.35. It does not use the main-series Pokémon multipliers.
| Incoming attack type | Factor against fire |
|---|---|
| normal | 1× |
| fire | 0.85× |
| water | 1.2× |
| electric | 1× |
| grass | 0.85× |
| ice | 0.85× |
| fighting | 1× |
| poison | 1× |
| ground | 1.2× |
| flying | 1× |
| psychic | 1× |
| bug | 0.85× |
| rock | 1.2× |
| ghost | 1× |
| dragon | 1× |
| dark | 1× |
| steel | 0.85× |
| fairy | 0.85× |
Where we would draft Charmander
Charmander has a spread basic attack with 220 range units and a 1.15-second reload, so its useful engagement window should be judged from those parameters rather than its rarity. A mid-range objective fight is a useful starting assignment; keep an exit open while the basic attack reloads.
water is a particular type risk for Charmander at 1.2× incoming damage. fire is reduced to 0.85×, but that does not guarantee a favorable duel because supers and kit choices differ.
- catch the balls — a role-based suggestion, not a measured species ranking.
- voltorb ball — a role-based suggestion, not a measured species ranking.
Sources and snapshot limits
Last checked 2026-10-29. All species parameters come from one publisher: the official game. Recalculating multiple files is reproducibility, not independent confirmation. Launch roster counts differ: the same author’s itch.io listing says 490, while this roster builds 492 families / 934 dex rows. These are different published figures, not an averaged total.