SOCIAL

Clans, friends, and room codes

Use a normal party to queue together, a private room to choose teams and play each other, and a clan for a persistent group and chat. The English UI calls clans Clubs. Account, room and chat instructions below are based on the public interface checked 29 Oct 2026; they do not report live service availability.

Add a friend and join a party

Create a private room

Find or create a clan / Club

Search by name or use Create club. The UI supports public and invitation-only membership, a minimum trophy requirement, clan chat and sharing a clan invitation in global chat. Invitation-only requests wait for a leader’s acceptance. No numeric clan or friend cap is asserted here because the cited text does not establish one.

Guest saves and cloud saves

Guest progress stays in this browser. Google or email sign-in provides the advertised cloud-save route and cross-device account access. When an account already has a save, the interface asks whether to load it and warns that it replaces progress in this browser. Read that choice before accepting; two saves should not be assumed to merge.

The public language file still includes old offline-preview strings about simulated friends and clans, while the current welcome text, account flow and patch notes describe online features. Those strings alone do not establish that a live session is simulated. If social features fail to connect, use the loading guide rather than deleting the guest save.

Bots, match history and official channels

The developer’s itch.io page says bots fill empty slots. The private-room UI says the same; both belong to the same publisher source family. The 2.0 notes describe friend private chat, online state and the profile’s last ten matches.

No official Discord link was found in the homepage footer or developer itch.io listing checked 29 Oct 2026. That is a scoped search result, not proof that a Discord cannot exist. Use the official homepage links or the developer’s itch.io comments for announcements. Leaving a public online match can be penalized as a loss in save.js despite the no-rewards exit wording.

Original pixel illustration of a grassy battle field with a stone wall and a windmill
Arena illustration drawn for the guide, checked against the public mode list on 2026-10-29.
Original pixel illustration with eight arena-mode icons arranged in a grid
Original mode illustration, not an official game screen. Read the text tables for mode names and rules, checked 2026-10-29.
Sources. pokeversus.com — Public homepage, JSON-LD, and response headers. Single publisher (developer), checked 2026-10-29. · news.js (PB.VERSION 2.11) — Single-source developer patch list, checked 2026-10-29: from 1.6 on 23/10/2026 through 2.11 on 29/10/2026. · Official i18n-data.js — Friend, room, clan, account and cloud-save text; one official source family. · Developer itch.io listing — Room sharing and bots; same developer, not an independent source. · Official save.js — PB.MASTERY, PB.copasDelta, applyAbandon and Trophy Road. One official source family.

Questions

Are friend codes and room codes the same?

No. A friend code identifies a player for adding a friend; a room code joins a particular room. Both are described as six characters.

How many people can play in a room?

Normal rooms hold three; private rooms allow six, with selected teams and bots in empty spots.

Can I earn trophies against friends in private?

No. The private-match UI explicitly says no trophies gained or lost and no rewards.

Will another browser have my guest save?

Guest progress is local to its browser. Use the advertised account cloud-save route, and read the prompt before loading a save that replaces local progress.