MODE
Wake Up Snorlax
3v3, 180 seconds. Each team defends a stationary Snorlax structure with 50,000 HP. Defeat the opposing structure to win. At time-up the code compares remaining HP fractions; a difference below 0.001 is a draw.
Maps and current settings
Clásico, Fortaleza, Carriles, Mansión (Halloween-tagged).
Halloween-tagged maps are conditional event entries, not a promise that all listed maps are always in rotation.
Recommended Pokémon — editorial picks
| Pokémon | Public evidence | Suggested job and tradeoff |
|---|---|---|
| Onix | Lob attack; 5,900 HP | Use walls to pressure the enemy structure; 135 speed makes late defensive rotations costly. |
| Chansey | 6,600 HP | Escort an attack or intercept a close intruder; short reach means it should not be the only damage route. |
| Mewtwo | 4,150 HP; area knockback | A flexible escort or defender; knockback does not itself prove high structure damage. |
Strategy and common mistakes
- Keep a player able to respond to a side-lane threat.
- Attack with cover or a teammate rather than walking alone through the front line.
- When leading near time-up, defend the structure HP advantage; KOs are not the win condition.


Questions
What is the win condition?
3v3, 180 seconds. Each team defends a stationary Snorlax structure with 50,000 HP. Defeat the opposing structure to win. At time-up the code compares remaining HP fractions; a difference below 0.001 is a draw.
What happens at time-up?
The team whose Snorlax has the higher remaining HP fraction wins. Differences below 0.001 draw. This is verified directly in modes.js timeUp.