MODE
Gigantamax Raid
A weekend PvE event for three players against an AI boss. Attempts last 180 seconds with five-second respawns; all three falling together ends the attempt. The configuration names 31 Oct 2026 as the first weekend and lists Pumpkin Mega Gengar. On the 29 Oct audit date this is upcoming configured content, not a completed first-week event.
Maps and current settings
Arena Gigamax. Ten difficulties. Base boss HP is 70,000; each level adds 19.5% of base HP and 10% of base damage. Scaling is linear: level 10 has 192,850 HP and a 1.9 damage multiplier.
Halloween-tagged maps are conditional event entries, not a promise that all listed maps are always in rotation.
Recommended Pokémon — editorial picks
| Pokémon | Public evidence | Suggested job and tradeoff |
|---|---|---|
| Pikachu | 178 speed; 0.85-second reload | A mobile damage candidate between warnings; low HP makes missed dodges costly. |
| Chansey | 6,600 HP | A survival candidate at close range. Its current super buffs itself; do not draft it as a healer. |
| Mewtwo | 4,150 HP; ranged basic attack | A mid-range candidate while rotating. PvP knockback value should not be assumed against a boss. |
Strategy and common mistakes
- The 2.8 notes describe phase changes at 66% and 33% boss HP; preserve space to react.
- For Ghost Wave find the gap; for Nightmare the notes direct players into green circles.
- Avoid a simultaneous team wipe. Each difficulty’s reward is for its first clear that weekend.


Questions
What is the win condition?
A weekend PvE event for three players against an AI boss. Attempts last 180 seconds with five-second respawns; all three falling together ends the attempt. The configuration names 31 Oct 2026 as the first weekend and lists Pumpkin Mega Gengar. On the 29 Oct audit date this is upcoming configured content, not a completed first-week event.
What are the rewards and do raids change trophies?
First clears each weekend give a Poké Ball at levels 1–3, Great Ball at 4–6, Ultra Ball at 7–9, and Master Ball plus boss title and badge at 10. save.js sets raid trophy change to zero.